I’m also not a huge fan of how the game randomly cycles through various weapons. That said, I made it to the Dragun on four different occasions, though I would still consider this system a point of criticism that could be improved. I did find that in higher levels of play my character would target things that didn’t make much sense or over-under-correct trajectory, resulting in a lot of misses. Letting the game shoot enemies automatically is tough to get used to. I was used to rolling all about, which is an option, but I found much more success in using the slowdown powers. As a fan of Enter the Gungeon, the idea of slowing down time felt weird. One thumb rests on the left and is used for player movement, the other on the right is used for flicking the direction of a dodge or holding for slowing down time and directing where a jump will land. Touch controls are actually intuitive and work well enough that I almost prefer it.
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